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A torus-knot with VRayDisplacmentMod modifier (light cache & irradiance map with 2 vray area lights)
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The shader is simply just a VRayMat, with a grass map in the diffuse slot. Then I applied the VRayDisplacementMod modifier to the object. I instanced the image map from the shader into the displacement modifier.
VRayDisplacementMod settings:
• For something like grass it’s very important to use 2D mapping rather 3D mapping.
• I instanced the image map from the shader into the Texmap.
• I changed the amount to 4” to have taller grass blades.
• I increased the resolution to 2048 for better quality.
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